Skip to content
BasicDesk

Guitar Hero at 20 – How a Plastic Axe Bridged the Gap Among Rock Generations

Marking 20 years after the legendary game first launched in North America, offering players everywhere the means to become a rock star. Not in reality, but try convincing someone who has nailed the epic lengthy instrumental break in front of an enthusiastic crowd of friends.

Created by the developers, Guitar Hero gave players a plastic guitar peripheral to match on-screen cues moving along the display synchronized to a song. Every sequence corresponded to particular chords, creating the feel of a genuine performance.

The studio previously experimented with rhythm games prior to teaming up with the publisher, which was acquired by Activision in 2006. Together, they established the groundwork for an unlikely billion-dollar series that had a remarkable impact for many of the artists featured, introducing classic groups to a new generation of younger players.

Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the initial financial challenges in securing the recordings – despite the fact initial releases primarily featured rerecorded tracks.

“We reproduced all the music because the dollar figure prohibitive,” he explains. “Despite having the publishing rights by themselves, it was extremely difficult. We couldn’t get bands like the Who – the publisher was operating on a shoestring budget, and we were fairly certain it would fail. However, when Guitar Hero became a hit, album purchases airtime increased, everyone wanted to participate.”

He adds: “Among the remarkable aspects was the number of mothers and fathers got in touch expressing gratitude for introducing their children to the songs they loved. It evolved into an intergenerational thing.”

Classic Rock Finds Younger Fans

Northern Irish group one featured act had Never Too Late on the 2008 game the popular installment. Lead musician Paul Mahon remembers how the series revived classic rock back into vogue: “The game offered a larger, younger audience. Generally this had been seen as music that was past it, however once it got featured on the game and teenagers were finding it, abruptly it became trendy. This validated the genre, eliminating the ‘dad rock’ tag. It gave all our music renewed popularity.”

In 2008, the Answer’s debut album was still unreleased in the US, meaning Guitar Hero was a key medium for exposure for the band as they went on US tour opening for the rock giants. “Their crew had on Never Too Late on the tour bus, and several recognized us from Guitar Hero,” he notes.

Rock’s Heavyweight Titles Enduring Influence

Rock’s biggest acts soon took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles that focused on each band’s catalogue and associated lore, imagery and legendary status. For example, Guitar Hero: Aerosmith, it was said earned the band greater revenue compared to their studio albums. It moved well over half a million copies in its first week, and sales of their songs rose of up to 40% at a time when the music business was already collapsing.

The series still motivates nimble-fingered fanaticism among its fans. Earlier this year, a streamer achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough anthem made popular by the game – using a fan-made version, a freeware game with similar mechanics and extensive customisation options. This track is challenging even in expert mode, let alone performed at increased tempo and without missing every one of the thousands of cues. They claimed requiring nine months to accomplish.

“The game offers a, fantasy thing. Just as with Call of Duty, it doesn't imply you ought to pick up actual weapons and enlist,” says musician the artist.

DragonForce had already completed a successful tour when their hit appeared on Guitar Hero III, yet he explains it made them a household name. “I remember the record label informing us that our records were moving like crazy,” he says. “It exploded on the subsequent tour, and we performed right ahead of the headliners on the Mayhem festival.”

Indeed, the band's visibility from Guitar Hero proved so vast that it has threatened to eclipsing all other accomplishments. Last year, the track featured in promotional material for Despicable Me 4. “Previously I thought otherwise, but now I accept it,” Li says. “If you only listen to one DragonForce song, it’s totally cool – each person has a unique musical journey and I'm pleased we played a role in fans' experiences”.

The Lasting Impact from the Plastic Guitar

Top-tier promotion, whether it’s for cars, clothes or games, goes further mere transactions – it inspires a longing. Was the game able to harness this? “That’s exactly what our team trying to create,” Dornbrook says. “The excitement of performing as a rock star in the spotlight. Since the beginning, the co-founders felt that there’s an instinctive urge to create songs, and they wanted to leverage innovation to allow people to participate”.

Most of Guitar Hero games came out over a mere half-decade from 2005 to 2010, including spin-offs such as the DJ version, complete with a spinning deck, and the band-focused game. Subsequently, the publisher’s interest in plastic instruments died down, aside from a brief comeback in 2015.

Games such as the fan project and Fortnite Festival have maintained the scene active, and there’s set to be something from the founders in development. A new studio has begun production on their first rhythm-based title. Original co-founders are participating as special advisers. Is the world ready to embrace another game in the spirit of Guitar Hero?

“Our team believed those games might become like Madden where you can update every year,” he remarks. “With abundant new music that it could be evergreen, thus I remain hopeful. It's entirely possible for it to persist with new generations.”

The writer

Jason Gibson

Tech enthusiast and productivity expert with over a decade of experience in software development and workflow optimization.

BasicDesk

Type to search articles.